Old system

The old system was very random. It had a lot of things that relied on rolling dies.

As you probably can understand, this system of random numbers and constant die-rolling, is as slow as it is annoying and while keeping pressure of the GM, it will slow your game down to a crawl as soon as someone wants to walk through a hallway.

We had an incident where Elrond Culnámo was escaping some angry costumers at a bar, or something, when he was confronted with six doors and only two possible escape routes. Of course he had to roll a T6 die to know what door he actually chose to go through. He ended up going into the same door twice and someone at our table made the metaphor of someone who is fleeing and when confronted with a choice, covers his eyes, spins around and throws himself into the first possible option he could find. And this is just one of many crazy situations we came across developing the system.

Character creation
First step is to roll your stats. That is done by rolling three T10 and add the sums to the first stat, and so on.

Example:

Stength 3+6+2=11

Wisdom 10+1+3=14

Agility 3+5+8=16

Intelligence 2+9+10=21

Endurance 8+8+7=23

Dexterity 4+7+8=19

The numbers highlighted in bold are the ones used ingame. The player are allowed to swap numbers between stats three times before finishing the character creation. A lot of other things, like success rate of techniques or magic were calculated from these basic stats. The success rates were always displayed as a percentage.

''21:49, February 3, 2010 (UTC)~In-depth details will surely be displayed here about the calculations... If Silabim would please.21:49, February 3, 2010 (UTC)~ ''

Next we're off to the weakness rolling.

Weakness sheet
There was a sheet where weaknesses were listed. Upon character creation you'll have to roll a dice to see what characteristics/weaknesses you'll "suffer" from.

1-4 Gambler

5-8 self-centered

9-13 General Disorder "This means that you will have to roll again to see what "General Disorder you'll get"

The General Disorders are: 1. Hypokondria 2. Hyperactive 3. Obsession (Roll Again) 4. Blind 5. Hearing Impaired 6. Bad coordination

The Obsessions are: 1. Kleptomania 2. Avoids bodily contact 3. Perfectionist 4. Fear of Germs 5. Clinically Clean 6. Avoids Number (0-9)

Continuing...

14-18 Allergic (and guess what? MORE DIES!!) This will keep on, and on, and on and on... You originally have 2 T100 dies to roll, but if you roll 99 or 100, you will get another throw at the dies! Lucky you!